For exaple they should have included Demon's Crest and King of dragons, just to name a few. I consider myself very lucky that at least for USA and Europe they have decided to include Sonic 1 because I know that in general Sonic 2 is very popular but I really dislike it, and Sonic 1 is my favourite instead.įor my taste the Mega Drive have always been the 16 bit console with the best lineup, but the SNes was very good too and the SNes mini could have been a much better alternative with a better selection of games. I have tried some of them and none of them was particularly appealing to me.įor my taste the Mega Drive is by far the best one, expecially the USA and Europe versions, I have seen the selection of games in the Japan version and I was shocked, maybe japanese gamers have a different taste but to me that selection seemed unconceivable. If this is not what you mean then if you can tell me the filename of the affected border and I will fix it and re-upload.I don't know, most people say that the Turbo Grafx 16 mini is great and I'm sure its quality is very good, as far as I know it was made by the same team who made the Mega Drive mini, but I'm not interested in those games. I just want to have the best and crispy clear gfx possible in the retroarch for the. PlayStation 3, Nintendo 3DS, Nintendo GameCube, Nintendo Wii, Nintendo WiiU, Nintendo Switch, Emscripten, Classic Mini systems (NES, SNES, C64. Hey guys, i managed to find the preset scanlines in retroarch and disabled the 'Display Overlay' because i wanted to decide myself if i want some kind of crt scanlines or not. handheld-border hqx linear motionblur mudlord nedi nnedi3 ntsc presets retro. Here is a screenshot from bsnes showing this. Shaders in Retroarch - looking for the best and clear Graphic for snes/nes mini. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. Regarding the watermark - not sure what you mean. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. The light gray one that is also in mario picross. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. Is it possible to have borders when running snes roms through retroarch I cant seem to find anything in the retroarch settings for it. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. SNES Classic - Your Own Custom RetroArch Borders:) - YouTube. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Now you have the power to play unsupported games, the retroarch core contains 2 nes emulators. Below is a link to download them from mega. borders if you got tired of looking at black. I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch.
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